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Blender 3D Mastery: A Complete Reference for Claude Code with Blender MCP

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Blender 3D Mastery: A Complete Reference for Claude Code with Blender MCP

By Research compilation — Claude Code

Comprehensive AI context book for Claude Code operating Blender via blender-mcp (ahujasid). 22 chapters, 83 runnable bpy recipes, complete tool reference for all 22 blender-mcp tools (including Hyper3D Rodin and Hunyuan3D). Domain workflows: arch viz, game assets, product viz, character sculpting, motion graphics. Blender 4.x. Written TO Claude Code as a dense retrieval-optimized knowledge base.

  • 30 pages
  • 30 chapters
  • Updated September 7, 2026

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Blender 3D Mastery: A Complete Reference for Claude Code with Blender MCP

Load this book when:

  • You are controlling Blender via Claude Code and the blender-mcp MCP server.
  • You need an exact blender-mcp tool signature before calling any MCP tool (see Ch. 14).
  • You need bpy Python API code for a specific Blender operation (mesh, materials, lighting, rendering, animation, geometry nodes).
  • You are following a domain workflow: architectural visualization, game assets, product visualization, character modeling, or motion graphics.
  • You are debugging a bpy script error or a blender-mcp connection/socket failure.
  • You need a ready-to-run code recipe for execute_blender_code (see Ch. 16).

Version: 1.1 Last updated: 2026-06-14 Verified against: Blender 4.5 LTS (released July 15, 2025), blender-mcp ~1.5.x (22 tools, 6 namespaces) Next review: 2026-12-14 Audience: Public marketplace reference Custodian: Marudi ([email protected]) CandleKeep ID: cmpmzvay70ygcrt0zp06xr5ny MCP Target: blender-mcp (all 22 tools) Purpose: A comprehensive reference for Claude Code agents operating Blender via the blender-mcp MCP server. Covers Blender fundamentals, the bpy API, MCP tool signatures, domain workflows, and ready-to-run code recipes.

Blender 4.4/4.5 scope note: This book reflects Blender 4.5 LTS as of the last-updated date above. Key changes since the original 4.x target: Action Slots (4.4, March 2025 — legacy animation API deprecated, removed in 5.0); Vulkan backend production-ready (4.5, July 2025); macOS Intel officially deprecated in 4.5 (final Intel macOS build); Bump/Displacement node distance default changed in 4.5; FBX importer 3-15x faster in 4.5.

Book size note (2026-06-14): This book is 744 pages, exceeding the ~500-page optimal agent-load threshold (Writing Books for AI Agents, Ch. 6, RULE 6.3). For future splits: Chapters 17-22 (Domain Workflows) and Chapter 23 (Expanded Reference) are natural extraction candidates for companion books. Until split, load only the chapter(s) relevant to your current task — do not load the full book.


Table of Contents

Part I — Blender Foundations

Part II — Materials, Shading & Rendering

Part III — Advanced Systems

Part IV — Blender MCP Mastery

Part V — Domain Workflows


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What’s inside

02Chapter 0 — Decision Matrixp. 2
03Part I — Blender Foundationsp. 3

10Part II — Materials, Shading & Renderingp. 10

15Part III — Advanced Systemsp. 15

19Part IV — Blender MCP Masteryp. 19

23Part V — Domain Workflowsp. 23

About this book

Comprehensive AI context book for Claude Code operating Blender via blender-mcp (ahujasid). 22 chapters, 83 runnable bpy recipes, complete tool reference for all 22 blender-mcp tools (including Hyper3D Rodin and Hunyuan3D). Domain workflows: arch viz, game assets, product viz, character sculpting, motion graphics. Blender 4.x. Written TO Claude Code as a dense retrieval-optimized knowledge base.